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3-D Graphics Programming With Opengl/Book and Disk

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Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.

608 pages, Paperback

First published January 1, 1995

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About the author

Clayton Walnum

58 books2 followers

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