Aggression and violence are major problems in society. Some blame the prevalence of aggression and violence on the influences of violent entertainment. These effects are often misunderstood, and these misunderstanding are perpetuated by overgeneralized research with biased participant pools, loose operational definitions, and weak internal validity. As a result, many are unaware of the potential benefits afforded by various forms of violent entertainment. The most powerful benefit of violent entertainment consumption is the facilitation of catharsis. In this short book (published in pseudo-APA format), a defense of catharsis is made, and other benefits of violent entertainment are examined. An argument is made to suggest a reduction in the probability of violent entertainment consumers engaging in aggressive behavior due to the culmination of its benefits. Social learning theory is also discussed, along with its overgeneralized claims and misinterpretations. Opposing views and theories are discussed and evaluated as well. Although violent entertainment may have a positive effect on healthy individuals, provoked individuals with high levels of trait aggression may not benefit from the same treatment. Further research is suggested to find a method to help these individuals.
catharsis, social learning theory, video games, aggression, violent entertainment