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Unity Virtual Reality Projects -: Create interactive VR projects with Unity 2018

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Immerse yourself in the world of virtual reality by creating fun VR projects using Unity 2018 About This Book * A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as HTC Vive, Windows Mixed Reality, GearVR, and Google Daydream. * Build interactive environments with physics, gravity, animations, and lighting using the newly improved Unity 2018 engine * Develop comfortable and immersive VR experiences, including techniques for optimizing performance, debugging, GPU rendering and devices Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn * Setup Unity for Virtual Reality development, including various head-mounted displays and device-independent input handling; * Understand, develop, and experience various kinds of VR experiences, including first person character, user interface, physics, teleportation, rendering, 360 degree media, and social VR; * Understand, develop, and experience the characteristics of a virtual scene that make it feel like an immersive experience; * Understand, develop, and experience techniques for user interface controls and interactivity within a virtual world; * Understand, develop, and experience the issues and solutions of VR motion sickness and performance optimization; * Develop using Unity C# scripting and learn software design patterns * Limited use of Blender for creating and importing 3D models and textures In Detail If you are interested Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of hands-on step-by-step tutorials, and in-depth discussions, using the Unity game engine. Using a practical and project-based approach, this book will get you upto speed with the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift, Daydream View, and Playstation VR. We will learn to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.

492 pages, Kindle Edition

Published May 24, 2018

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