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Hints, Maps and Solutions to Computer Adventure Games

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Are you stuck, stumped, stymied on how to bypass the wildebeest, win the kite races, or escape from the evil King Manannan? These are some of the more perplexing puzzles encountered in solving the most recent computer games.

Sometimes even the most adept games player needs a helping hand. Hints, Maps and Solutions to Computer Adventure Games provides that help for 22 of the most popular games. Here's what you'll find inside:

* Complete maps for all 22 games
* Hints and clues, most of which cannot be found anywhere else
* A unique scrambling technique providing more than 900 hints, yet preventing you from glimpsing any clue other than the one you're looking for
* Complete, step-by-step solutions when you're ready to "throw in the towel"

Games included are Beyond Zork, Border Zone, Dark Lord, Deja Vu II, Demon's Forge, Dondra, Dr. Dumont's Wild P.A.R.T.I., Dream Zone, Grail Quest, Guild of Thieves, Jinxter, King's Quest III, Knight Orc, Leisure Suit Larry, Plundered Hearts, Police Quest, Shadows of Mordor, Sherlock Holmes, Space Quest II, Star Trek, Talisman, Twilight's Ransom.

320 pages, Paperback

First published August 1, 1989

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About the author

M.K. Simon

3 books1 follower

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