The title says It all. In summary It's an anthropological analisys of the very popular video-game, "The Last Of Us". This essay is mainly a compendium of everything I've learnt during my course, applying all the concepts with the reality shown in the game's Universe. In spite of having a biggest focus on the concepts of crysis, trauma, and memory, It also has a deeper view of society in that specific background. It's mainly aimed at social studies's students, however It's an analysis that can be understood by the average reader. I would easily recommend this to anyone who has an interest in social studies, or even anyone who cares about the evolution of the gaming industry (If You have both almost becomes a must have). The huge amount of layers in this story, and Their dept are a big argument on the debate of Video-games as an art form.