The SagaBorn Roleplaying System was created as a simplified D20 system. Its goal is to present a system that is simple, streamlined, and efficient. It is meant to encourage more storytelling and epic action rather than browsing through rulebooks and arguing over what is “allowed.” * This 8 level system was created for the Dark Return, but can be used in almost any Fantasy Setting.
Product- Sagaborn System- Sagaborn Producer- Lone Wanderer Entertainment Price- $9.95 here https://www.drivethrurpg.com/en/product/422906/sagaborn-roleplaying-game-v-1-5?affiliate_id=658618 TL; DR- Fun, but not beginner friendly. 83% Basics- Time to adventure! SagaBorn is an old school/slighly modern RPG set in the world of Uteria. This RPG offers an interesting mix of old and new RPG mechanics. Let’s break this down
Basics- Know 3.5 DnD? Then you know this. This system is d20+ modifier vs a DC. The modifiers are what you know and love with base attack bonus + ability modifiers + maybe magic weapon bonus to hit guy. Its a well worn and comfortable as your favorite shirt.
Skills and levels- Characters max out at about level 8, but there are epic levels if you want to continue the game. Characters get skill points. You can have skill points equal to your level +1 in any area. Then you get expertise points as well. These are like subskills within a skill or specializations. So a skill check is your ability modifier + skill points in an area + expertise points if applicable +d20. Again, it’s that same game you know how to play.
Magic- Magic is different. This is much more like the later final fantasy games and less like DnD. You have a pool of mana, you cast spells with different amounts of mana, and the magic happens. DC for saves is based on the amount of mana a spell takes, so mana spent is close to the spell level/rank.
Ok, thats the basics, Let’s review.
Mechanics or Crunch- SagaBorn is an interesting mix of DCC and DnD 3.5. If you love 3.5, you will get the game you wanted with this one. For the DCC crowd, you might not get exactly what you want. DCC is more rules light. This has more character options and such, and that might annoy the old school gamer who just wants to take 3 levels in dwarf and smash the orc int he face. I don’t hate what’s here, but it does feel a bit like its aiming for a niche that others might not know about. The simplicity feels a bit muddled with the complexity of some mechanics. Again, its not bad, but its not streamlined DCC nor is it granular Shadowrun. 4/5
Theme or Fluff- SagaBorn has a world, but it doesn’t get the love that it deserves. This book spends a lot of time on the races, but the world doesn’t get nearly as many pages. It’s here and the world gets covered, but There isn't as much as I would like to really know the world. This feels like a good meal I didn't get enough of. Good, but feed me more. 4/5
Execution- This book does not do the sins that a lot of rules light, simple systems does, but its got some rough edges. I get hyperlinks and easy to manage text. There is art, but I would like a bit more. The things I want more of are some descriptions of mechanics. It feels a bit muddled. Also, some of my background made this work for me, but newer players will need help to really understand what is happening. Not bad, but this book needs more to be user friendly. 4.5/5
Summary-This is an interesting mix that needs niche players. If you want a DCC rpg with a bit more complexity, then this works. If you want DnD 3.5 with a little bit less complexity, there you go. SagaBorn does exactly what it sets out to do, but make sure you want what it is offering. Newer players maybe shouldn’t start here alone, but with some help, they will have a blast. Check this one out if it's exactly what you are looking for. 83 %