Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students.
Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.
Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students.
The book Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation.
The companion jump start guide based on this book is Immerse Create Engaging AR/VR Experiences for All Learners .
Jaime Donally is a former teacher turned instructional technology coach. She has gone on to collaborate with educators around the world by providing training and professional development all over the country. You can find her at #ARVRinEDU on Twitter during her weekly chats.
Donally's book, Learning Transported, is a great introduction for teachers, coaches, and administrators into the world of augmented, virtual, and mixed reality. The book is a step by step introduction and guide on how to successfully implement a solid VR program. The book starts with the basics (definitions) and why educators should use this technology. Donally cites student engagement, classroom transformation, and retention as compelling reasons why educators should implement immersive technology. Donally states "Those events were meaningful because they deepened your knowledge by allowing you to embrace the learning as your own. Personalized learning is a major benefit in immersive technology because the adventure changes in every session based on the individual’s interest at that time (p.15)."
Part of what makes this book excellent is Donally's thorough explanation and support for why AR, VR, and MR are meaningful and excellent for school use. The book also shows the alignment to ISTE standards which indicates how purposeful this technology can be.
Donally also addresses the key issues and questions about using immersive technology and assuages any fears about using it. From pricing to being mindful of space, Donally gives a handy guide for coaches and administrators to plan for school-wide implementation. Perhaps her best advice for administrators is, "When an individual is given the task to implement the tools for the whole district, the chances for problems and frustration rise. It is important to recognize that implementing a successful immersive technology program is a complex project that affects the entire system (p.29)." It is best to use teamwork and training before implementing the programs.
To go along with the advice throughout the book, Donally peppers in useful apps to use in AR, VR, or MR. I found chapters 5-8 particularly helpful in identifying useful apps. The book gives a wonderful breakdown of a handful of apps, complete with lessons and rubrics to use in the classroom. As Donally explains, "Although the lesson plans in this chapter are listed with specific standards and objectives, they can be modified to fit various needs in the classroom. All of the lessons feature apps that are compatible with mobile devices and/or computers (p. 42)." I found that many of these apps do not require a headset at all and can be used on laptops or phones. This is great for educators that may find getting headsets too problematic or expensive.
Donally ends the book by talking about the future of these technologies. She claims, "The learning environment is changing as immersive technologies continue to grow in the educational market (p. 94)." Donally goes on to mention how different companies are furthering the platforms and how they can be used in the classroom.
I found this book to be extremely helpful for beginners and novices in immersive technology. For coaches and administrators, this book provides an excellent guide on how to implement a program successfully and what to consider. For educators in the classroom, this book offers many great lesson ideas and apps that are sure to engage your students.
A great way to get your feet wet in the world of AR/MR/VR. There are some good tips for getting started and for helping get classroom buy-in within a school. If you’re looking for support to implement these things in your school, this book is a great way to create understanding of the value that these technologies can add to the learning environment.
After reading the reviews, I chose the book Learning Transported: Augmented, Virtual and Mixed Reality for all Classrooms.
The author, Jamie Donnelly, started off as a classroom teacher. She then moved into instructional technology, where she trained the teachers of her District to use trending technology.
I.S.T.E. is the International Society for Technology in Education. this is a nonprofit organization that works to help Educators learn and explore the latest technology Trends in education. They published this book In 2018.
Chapter one goes into the definition of augmented reality as, " A digital layer that gives the illusion that we see something in our physical world that's not really there." (Donnelly, 2018, p 3). They continued to explain trigger images that students in my classroom have used on NASA's 3D app for iPads, (which is a limited application). The chapter continues to describe the virtual reality world and how mixed reality is transporting learning in a different direction. In the rest of the book, there are a lot of actual activities suggestions sites to help incorporate virtual reality augmented reality and mixed reality teaching into Common Core-related standards that not even an administrator could deny.
chapter 2 moves into the benefits of using virtual reality mixed reality and augmented reality. bringing the real world to our students helps them learn and explore and understand in ways that are much deeper than traditional teacher-centered lecture and activities.
Chapter 3 goes into some very basic description of the types of technical knowledge needed for successful implementation of these type of programs in your classroom. also how to successfully implement and bring the best resources to meet our students needs trying to avoid the technology graveyard that every teacher seems to create with devices that don't seem to quite with meat the actual requirements for the students to perform the lesson.
Finally the bookends by showing instructors how to do things like scavenger hunts exploratory play Taking Virtual Field Trips and living in 360 degrees.
Augmented reality virtual reality and mixed reality are already part of mainstream Society. it is important for teachers to teach to our students' real-life interactions. by reading this book, it can influence teachers to take the next step and join the 21st-century education movement.
@JaimeDonally knocks this primer on introducing AR, VR, and MR out of the park. A great start for everyone ready to take the leap into the future of interactive education technology. #istebook #ARVRinEDU
Using AR and VR has so many possibilities in the classroom. Donnaly explains the options and how schools and districts could use this technology. I wish there were more examples of the How than the price.