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Principles and Practices of Gaming-Simulation

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The authors′ 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

280 pages, Hardcover

First published November 1, 1981

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