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Hunter: The Vigil

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Candle in the Darkness The scales have fallen from your eyes. A fire is is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows. Rulebook for The Vigil™ This book * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

371 pages, Hardcover

First published August 14, 2008

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68 people want to read

About the author

Chuck Wendig

183 books7,274 followers
Chuck Wendig is a novelist, a screenwriter, and a freelance penmonkey.
He has contributed over two million words to the roleplaying game industry, and was the developer of the popular Hunter: The Vigil game line (White Wolf Game Studios / CCP).

He, along with writing partner Lance Weiler, is a fellow of the Sundance Film Festival Screenwriter's Lab (2010). Their short film, Pandemic, will show at the Sundance Film Festival 2011, and their feature film HiM is in development with producer Ted Hope.

Chuck's novel Double Dead will be out in November, 2011.

He's written too much. He should probably stop. Give him a wide berth, as he might be drunk and untrustworthy. He currently lives in the wilds of Pennsyltucky with a wonderful wife and two very stupid dogs. He is represented by Stacia Decker of the Donald Maass Literary Agency.

You can find him at his website, terribleminds.com.

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Displaying 1 - 8 of 8 reviews
Profile Image for Jake.
174 reviews2 followers
October 28, 2008
So yeah…

Given my recent glut of reading various fantasy-like games in an theoretical effort to put together some sort of fantasy game some time in the not to distant future, by which I really probably mean the new year, because let’s face it, I won’t get to it before that, me switching to reading Hunter: The Vigil may seem like an odd choice. In fact, it is kind of odd, but it was a new game, and I figured I’d check it out on the ground-level this time, instead of following my usual pattern of waiting until a game is defunct before looking into it.

Net result? Man, am I happy.

Hunter: The Vigil is a great game. It’s the sort of game that I read and say “man, I want to play/run this”. Now, granted, I want to run a lot of things, but this one really jumped out at me, for a couple of reasons.

First—Hunter is set up to allow the GM to scale things very, very, well. The 3-tier layering system gives you a nice structure for taking characters from small-time mortals just trying to stay alive up to small-time mortals involved in world spanning conspiracies with access to weird technology and other such stuff. And that’s cool.

It’s cool because I think in a lot of ways Hunter probably has the easiest entry set up to the World of Darkness. “You’re a bunch of guys and gals who have learned that the supernatural exists, prays on humanity, and you’re going to do something about it. GO.” No in-depth knowledge of Vampire politics, no attempts to figure out what it’s like to have fought your way back from Faerie…just go. Learn as you go.

That and I’m just attracted to games where you can go after the monster. See my old Weregild concept (which I may use as the basis for my NaNoWriMo attempt).

Of course, reading Hunter in conjunction with Lord of Samarcand just leads me to consider the idea of trying to do a “Dark Ages: Hunter: The Vigil: No More Colons” game. Or some sort of set up where the game flip flops between two different time periods, modern and historical, and a story of an epic battle against…something…builds as the campaign goes along.

As usual, all wool-gathering for the moment, but damn if it doesn’t sound cool.
Profile Image for Colin.
Author 5 books141 followers
May 31, 2013
A great addition to the "core" games of the new World of Darkness! Mortal hunters fighting the supernatural. A lot more like what I think we expected the Hunters of the old World of Darkness to be like (instead of what we got - superpowered pawns of semi-angelic unknown powers)
Profile Image for Tom J.
256 reviews5 followers
October 2, 2020
far, far better than the older hunter stuff. the concept of a vigil is so much more engaging than the old “messages from nowhere” stuff, and the various compacts are super interesting.

the references are very blatant however, when they just have pictures of actual people (even famous people) with a photoshop filter it makes the whole thing seem really DIY in a bad way.
30 reviews
September 13, 2017
Good system, not quite as strong as their other ones, personally, but if this is what you're looking for, it's all there
Profile Image for Veiltender.
235 reviews2 followers
July 1, 2023
Half of this game feels exceptional and half of it feels ponderous and joyless.
Profile Image for Sara.
Author 7 books102 followers
December 1, 2011
I had an awesome time playing this game. Much prefer it over Vampire the Masquerade. But then, I would rather read/write/play violence and kickassery than intrigue and mind control. Vampire can get a little Anne Rice for me at times.
Profile Image for Rick.
381 reviews13 followers
October 20, 2013
I love the Hunter setting and really enjoyed the fluff in this book.
Displaying 1 - 8 of 8 reviews

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