This textbook reflects the increasing importance in economic research and teaching of the non-cooperative game theory and information economics. Eric Rasmusen begins by laying out the theory of non-cooperative games from a user's viewpoint, introducing definitions and technical results only in so far as they are useful to the student or applied modeller. The book goes on to outline the basic models of incomplete information used in current economic research. The second and larger part of the book is devoted to applications of game theory, presenting many models which have so far been available only in widely dispersed sources. Individual chapters concentrate on auctions, moral hazard, adverse selection, signalling, reputation, bargaining and oligopoly. This text is designed for US microeconomics graduates, UK third year and graduates in microeconomics, specialists in the game theory and information economics, sociologists, and scientists of politics and law.
Recommended to me as a good quick map of the subject, the book is partially available online, at the authors' website (http://www.rasmusen.org/GI/download.htm).
Nice overview this kind of clear and structured approach really helps beginners grasp game theory without feeling overwhelmed. The added problems and projects sound especially useful for practice. I’ve seen similar helpful resources shared on platforms like https://don55.net/ too, which makes learning even more accessible.
Recommended to me as a good quick map of the subject, the book is partially available online, at the authors' website (http://www.rasmusen.org/GI/download.htm).