No longer in the realm of smoke and mirrors, multimedia has finally established itself as the premier technology for creating everything from dynamic business presentations to virtual worlds of sight, sound, and motion. Making multimedia can be simple if you know where to start. Tay Vaughan, multimedia pioneer and expert, will guide you through the mysteries of multimedia - from conception to ultimate project delivery. With prose as colorful as the world of multimedia, Vaughan starts with hardware and software basics - what you need to get started and to be prepared for the future. He moves on to discuss core building blocks of graphics, animation, audio, video, and text. Once you're clear on the concepts, you'll be ready to develop your own multimedia projects. In this newly revised edition of Making It Work discover the practical elements of making multimedia, such as cost, content gathering, and client considerations; learn how to differentiate and select the right text, sound, graphic, and video elements for your unique projects; perfect your ideas by following sample project plans and learning from real-world examples; understand the latest technology developments and how they affect you; and get the necessary multimedia background and theory with practical examples and real-world stories so you can make the right choices. As a special bonus, Making It Work includes a CD-ROM from Macromedia, the leading maker of multimedia development tools for both Mac and Windows. Offering limited working versions of all Macromedia products, this Product Showcase CD-ROM will allow you to test out your new skills and ideas risk-free! If you are an experienced multimedia maker or new to multimedia and want to find out what it's all about, Making It Work, Second Edition, is the ultimate resource about the real world of multimedia. This book is ideal for putting the power and impact of multimedia to work for you.
This book is a complete waste of time. Even though the copyright date is 2008, it is terribly outdated. This book focuses way too much on the history of different things (images, computers, web, etc.) and not on actually how to do/create those things.
Anyone interested in graphic design should find a book on how to actually use the software programs and skip this one.
The author is also extremely biased towards Apple computers, at one point claiming that a PC is not actually a computer. I have nothing against Apple computers, but I would have appreciated a more non-biased point-of-view, not an Apple advertisement.
Even the professor hated this book, he only used it because the college made him. He never once discussed the book in class. He gave reading assignments and quizzes on it - nothing more.
I agree with another review here that says this book is outdated. However, I also have found some helpful principles of good multimedia design. I appreciate learning about the context as well as the skills. I can learn all the features in whatever software I choose to use. However, if I do not know how to use those features well... well, let's just say that the media then created wouldn't... work. That's what I've got so far. And yet, in my frustration about the outdated technology and the lack of appropriate software skills being left out, I went to other books. And yet, to complete my self-paced class at the local technology college, I seem to need to finish this book. I'm hoping, that by doing so, I will learn what else may be of value in this book.
This book details the technical aspects of instructional design. It provides step-by-step instructions for utilizing fonts, sound, images, animation, video, etc. It also discusses best practices with regard to hardware, software, and multimedia authoring tools. Most importantly, it walks the reader through planning, estimating cost, acquiring content and talent, working with copyrighted information, and finally, testing and preparing for delivery. A must-have guide when learning these various aspects.
Tay Vaughan writes an introductory textbook to computer-based multimedia for readers interested in multimedia maker careers. In thirteen chapters, the author describes basic elements of multimedia and how to work with them. Each chapter includes chapter concept summaries, comprehension questions, and project suggestions too. In Chapter 10 are multiple helpful multiple sample contracts and documents which model how work-related legal documents might be written. While some readers seeking a resource with up-to-date technology information will likely be frustrated, novice readers seeking a general, step-by-step introduction to multimedia work and careers should be satisfied.