This issue of ‘Game Development Bytes’ is aimed at game developers and designers who are wanting to create a game that allows the player to use ‘special abilities’, one that also requires a cool-down period. Usage examples for this would include, taking a health potion in an RPG, building a wall in an arcade style game, jumping great heights in an FPS, and so on, the list of possibilities is endless, and so the blueprint that we will create here could be used in many situations and for a multitude of game types.