** Buy this book today and create your first platformer game with Unity in no time ** In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. >> Buy this book now and get started on creating your 2D platformer right away! The content of each chapter is as Chapter 1, Creating a Simple Level, shows you how to create a simple level for a platformer game including a main character, a mini-map, platforms, cameras following the player, and sprites that you can collect or avoid. Chapter 2, Managing Score, Lives and Levels, explains how it is possible to manage the score and the number of lives across your scenes; you will also learn how to load new scenes based on conditions, and to also minimize your development time by using prefabs. Chapter 3, Adding Sound and Displaying Values Onscreen, explains how you can add audio to your game, and display and update information onscreen (e.g., number of lives or score). Chapter 4, Adding Challenging Gameplay, shows and explains how to make your platform game more challenging by adding engaging game mechanics (e.g., moving platforms, teleportation, etc.). Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D platform games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to in a casual way, yet concise, accurate, and informative). The method used in this book is the same used in the books in the series called "Unity from Zero to Proficiency", a very successful series for which many readers have already given a 5 stars rating,
All the content in this book is important stuff to know, but all the items are just prefabs. There is little or no information regarding adding controls and other important items. I, as a gameplay programmer at a company called Moonwalk Studios 2017 Pvt. Ltd., could make a much better 2D game using just th C++ language in Microsoft Visual Studio Community 2017 (and some other resources), called 'A Soldier's Ascention'. You should see this awesome video tutorial guide called 'Remaking Cave Story in C++' by Mark Guerra (a.k.a. 'Limeoats'), which briefly demonstrates how to make an advanced 2D game using the C++ computer programming language. (P.S.: If you want to download and play my game 'A Soldier's Ascention', download it from the official website 'www.kcbe_moonwalkstudios.com/alpha/vg...') Good Luck!