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Phaser.js Game Design Workbook: Game development guide using Phaser JavaScript Game Framework

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This is the first edition. As I create a generic game in html5 using Phaser.js (and ES6) Gaming Framework, you develop your own game, by simply following and translating my easy concepts, into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided into two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to this book's content), so you can convert into your own production pipeline. Edition 2; Updated 29 November 2017 for Phaser official and Community Edition (CE) (Phaser 3 edition under a new book cover launches 2018) In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of the Phaser JavaScript Framework is exposed for your game development.

277 pages, Kindle Edition

Published November 7, 2016

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About the author

Stephen Gose

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