In this second issue of Game Development Bytes, we are going to be taking a look at creating a Blueprints based 'Directional Sprint Action', adding a few extra bells and whistles along the way, for good measure. For instance if the player should perform a strafing action whilst sprinting, we want the system to ease out of the sprint using a natural feeling deceleration.
To help build the system, we will make use of some extremely powerful UE4 Blueprint nodes such as Boolean Variables, Lerps, and the extremely powerful Timeline option.