This text explores what forms an immersive experience in video game. It takes four central elements to the video game experience and explores which one is central to engaging users. Using a variety of popular and academic references the text explores the social, visual, physical and narrative in video games.
In an ever-changing digital world video games are become a tool used for more than just leisurely activity. By taking what we know already the text shows what can be most gripping when using video games as a tool for both leisure andeducation.