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Building a 3D Game Engine in C++

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Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how Disk

448 pages, Paperback

First published June 1, 1995

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Brian Hook

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1 review1 follower
October 23, 2011
This book was my first introduction to OOP back in high school. It also taught me more about matrix transforms than any of my high school match classes.

At the time I thought I was just learning how to make 3D games, but the lessons I learned from this book have proven invaluable to what would later become a successful career as a software engineer. The world of a simple asteroids game was a perfect, easy to grasp introduction to OOP that was engaging and easy for my 14 year old brain to digest.
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