The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel—TimeWatch HQ.
It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and The Armitage Files.
Heather Albano is a storyteller, history geek, and lover of both time-travel tropes and re-imaginings of older stories. In addition to novels, she writes interactive fiction. She finds the line between the two getting fuzzier all the time.
Heather lives in Massachusetts with her husband, two cats, a tankful of fish, and an excessive amount of tea. Learn more about her various projects at heatheralbano.com.
At first I was a little confused by the book and my initially high expectations caused me to almost not finish reading. However, for any fan of the RPG or just time-travel stories, this is actually a nice compilation of short stories about various attemtps of the TimeWatch to keep the timeline secure. The stories, although with the same basic motive, are different enough to keep the reader guessing what is happening next. Maybe for someone who does not know TimeWatch it might be a bit confusing. However, the there is a timeline at the beginning of the book that helps to understand the context of the stories well. Still, if you read the book the first time, I would recommend to merely skim the timeline at the beginning and jump into the stories.
This book can be slow going, despite how short it is, as the information in each log or time can be a lot to take in initially. That said, it's worth the time as it's funny and brilliant. It reads like Doctor Who and if you're any sort of creative, it's inspiring.
A great addition to the Time Watch line. The first half is a plot hook heavy timeline of the Tine Watch setting and the second half is short fiction in the form of journals of various Time Watch agents. While being fun reads the stories also give a feel of how the flow of a Time Watch game could go, where mysteries have the agents bouncing around the time stream, hunting clues and trying to avoid causing themselves paradox.