Castine, Child’s Play is the first sequence of four. Alison suddenly finds herself in Castine, a place she hadn’t thought of in years. A place, which up until now, only existed in the imagination of her childhood games. As she stands next to a complete stranger among the fragrant blooms of an apple orchard, she knows without a doubt who the other girl is. Marbellia looks exactly as she’d always imagined she would. The questions begin to stream. However, Marbellia’s answers are given in the form of questions about the game. The only connection to prove it wasn’t all a dream are the crimson unicorn bells each of them is holding. When Alison is coaxed into ringing hers, reinforcements emerge from the tree line just as they would have if she were playing the game as a child. Now with her brother, Ray, and cousins, Lynn and Maddie, also in Castine, Alison feels more responsible than ever to figure out how they got there? What is the Ivory Magyck? And how do they get home? The only clear information she’s been able to understand is she holds the key to the Ivory Magyck which Marbellia needs desparately to fight their enemies. The answers she needs to unlocking this Magyck are held within the game she played. However, none of this made any sense. Her games were imaginary games of childhood. They held no magic of any kind. How was she supposed to remember something that had no rules? Something children played on impulse to pass the time? And what would happen if she couldn’t remember?
Heather Welch is a native Rhode Islander now living in the South raising two Southern Belles. She’s been writing stories since she learned to form sentences, and her mother proudly displayed her first one, The Farmer and The Bunny, on their refrigerator.
With writing being her main passion, you won’t often find a pen and paper far from her reach. She can often be found, journal in hand, anywhere from seaside to sofa. Life’s precious moments are far too valuable not to capture on paper.
Castine is being released in four sequences. They say write what you know, which is exactly what transpired. The idea came to Ms. Welch from an imaginary game played as a child with her own brother and sister back when summer afternoons were filled with magic, monsters, secret powers and faraway places. The book took on a life of its own, and the words flowed freely onto the pages.
Each character holds a special meaning for her, and she hopes some will for you as well. If you’ve enjoyed reading as much as she’s enjoyed writing, she’d love to hear from you.
Because it is a great book to read over and over again. What I liked the most about this book is the characters are great. I would recommended this book to everyone that I know.