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Gaming Globally: Production, Play, and Place

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Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

290 pages, Paperback

First published October 16, 2012

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About the author

Nina B. Huntemann is Director of Academics and Research at edX, a nonprofit online education provider founded by Harvard University and the Massachusetts Institute of Technology.

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