What's the worst loss you've had in fighting games? Did it hurt? Did you feel embarassed? Were you pissed off? Maybe you lost to a co-worker or a family member. Or maybe you lost to a friend that won't shut up about it. No matter how it happened, losing sucks and not knowing why you lost or how to improve is even worse.
Fighting Game Fundamentals is my latest book. Using Street Fighter V as a tool for explaining the core elements of how to improve as a player, this guide is aimed at helping players of all skill levels improve.
Fighting games can be difficult, especially if you don't have someone to show you the way. I have years of experience when it comes to competing and simplifying complex subjects.
The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you what's new and different in SF5 and what you can do to get the edge over the competition.
Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.
A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.
Since summer 2015, I've been traveling the country to play Street Fighter 5 because I love this game and can't get enough. I've also put in tons of hours into the beta tests as well as played in lots of pre-release events. Studying this game has helped me improve my own game and I intend to share this knowledge with you.
This is a great read. I'm not much of a Street Fighter game player however understood the detail provided in this book. It only focus only on Street Fighter 5 and explain a lot of information regarding it.
This book is recommend for those who want to learn more about the fight technique in Street Fighter 5 and improve their skills.
Stellar guide to Street Fighter V for beginner-to-intermediate players (I'd say it favors the intermediate over the true beginner) but should've just been released as an updated edition of Gootecks's previous book, Simplifying Street Fighter. For people who aren't picking up SFV there's extremely little to be found here past the first handful of chapters.
A really good look at the fundamentals of Street Fighter 5, but one that can't help but get really dry when you start digging into the realm of frame advantage and blockstrings. Still worth a read though if none of those words made sense.
I got into Street Fighter IV back in the day and was at the point where I would always beat newbies and less experienced players and always be beaten by the more dedicated players. Having a guide like this at the time would have been welcome if I was serious about getting one level higher in my play. It reads very technical and jargon-heavy now I've got some distance between playing SFIV, but it's explained pretty well and includes a glossary.
Stellar guide to Street Fighter V for beginner-to-intermediate players (I'd say it favors the intermediate over the true beginner) but should've just been released as an updated edition of Gootecks's previous book, Simplifying Street Fighter. For people who aren't picking up SFV there's extremely little to be found here past the first handful of chapters.
Required reading as far as I'm concerned. Street Fighter 5 doesn't come with a manual. This books fills in the important fundamental blanks without which I wouldn't understand the mechanics of the game.