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OpenGL Es 3.0 Cookbook

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Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges About This BookExplore exciting new features of OpenGL ES 3.0 on textures, geometry, shaders, buffer objects, frame buffers and a lot more using GLSL 3.0Master intermediate and advance cutting edge rendering techniques, including procedural shading, screen space technique and shadows with scene graphsA practical approach to build the font engine with multilingual support and learn exciting imaging processing and post process techniquesWho This Book Is ForIf you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.What You Will Learn Learn the essentials and exciting new feat

514 pages, Paperback

First published May 28, 2015

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