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Mastering Android Game Development

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Master game development with the Android SDK to develop highly interactive and amazing gamesAbout This BookDevelop complex Android games from scratchLearn the internals of a game engine by building oneA succinct, hands-on guide to enhance your game development skills with Android SDKWho This Book Is ForIf you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.

What You Will LearnUnderstand the internals of a game engine and the reasoning behind each of the componentsDecide when to use each of the different ways of drawing on AndroidHandle user inputs, from virtual joysticks to gamepadsImplement collision detection using different techniques and discover how to optimize it for complex gamesUse animations and particle systems to provide a rich experienceCreate beautiful, responsive, and reusable UIs by taking advantage of the Android SDKIntegrate Google Play Services to provide achievements and leaderboards to the playersIn DetailGaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.

This book is a progressive, hands-on guide to developing highly interactive and complex Android games from scratch. You will learn all the aspects of developing a game using a space shooter game as the example that will evolve with you through the chapters. You will learn all about frame-by-frame animations and resource animations. You will also create beautiful and responsive menus and dialogs and explore the different options for playing sound effects and music in Android.

You will then learn the basics of creating a particle system and how to use the Leonids library. Finally, we will configure and use Google Play Services on the developer console and port our game to the big screen.

374 pages, Kindle Edition

First published June 30, 2015

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About the author

Raul Portales

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