Learn how to create 3D models and animated images using Java and Sun's JDK version 1.2. This new edition is completely updated to reflect the changes in JDK 1.2 and will teach you all the graphical techniques you need to make Java a standard part of your graphics toolbox. Find the answers to your graphics programming questions in this complete guide to Java graphics, written by an author with over 20 years of programming experience. Through the examples and sample programs provided, you'll quickly learn to write any type of graphics program using Java. Key -Completely updated to reflect changes in Java -Includes the Java Developer's Kit (JDK) version 1.2 -New and additional graphics -An expanded and more advanced chapter using Java Graphics on the Internet. -An 8-page color insert illustrating the power of Java -Explains how to use the Java user interface classes -Shows how to write animated images and how to view GIF, JPG, and BMP files -Includes details on how to write animated images and provides links to further information -Teaches how to define colors , display text in windows, plot points, lines, and rectangles, and draw and fill polygons