This award-winning original play, tells a timeless story of the difficult process of growing up, even in a society where technology has vastly simplified the externals of life. This gripping futuristic adventure play presents four teenagers faced with important choices at a time when new responsibilities challenge old standards. ". . . the stuff of which classics are made." (Review). One set, simple or elaborate. Futuristic costumes. Cast of 2 men, 3 women.
When Bernice's friend, Pete, breaks the entry code to the master Computer's Top Secret File and uncovers a long-forgotten world beyond their enclosed Orb, they set out to prove this world's existence. They are introduced to unique and wonderful objects (apples and a rabbit) but suffer reprisals from the Master Computer who is afraid that their knowledge will destroy the Orb's fragile civilization. Forced to take ever-greater risks, they watch in dismay as the standards by which they have lived become meaningless, with loyalty turning to betrayal, friendship giving way to self-preservation, and duty replacing truth. But even as their world begins to crumble around them, they discover that it is they themselves who have the power to forge a new world in its place.