Jump to ratings and reviews
Rate this book

Learning Cocos2d-x Game Development

Rate this book

Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store.

By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.

268 pages, Kindle Edition

First published January 1, 2014

2 people are currently reading
11 people want to read

About the author

Siddharth Shekar

7 books1 follower

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
4 (80%)
4 stars
0 (0%)
3 stars
1 (20%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 - 2 of 2 reviews
Profile Image for Alejandro.
Author 3 books2 followers
September 20, 2020
It was a pleasure to be a technical reviewer for this title. This is a great book for those willing to learn how to create video games with C++ using the mature cross-platform Cocos2d-x framework.
2 reviews
November 17, 2014
This book is truly worth for beginners looking out to start with cocos2d-x.
The tools suggested could be beneficial for the beginners.

I appreciate that the author has not tried to get away by explaining just the simple concepts e.g- for animation, he has explained spine animation too along with frame animation and that would give the reader more than just an idea if he wants to opt for other method of implementation.

I already have experience with cocos2d-x of around 7-8 months and after reading this book I felt that the author has nicely picked the topics and the book has no unnecessary repetition of concepts that are already nicely explained on the cocos2d-x wiki.

There is a mistake in coordinate system concept that author described in the first chapter. But it wouldn't be a problem, if you look at the cocos2d-x wiki.

However, the version for code is v2.2 but I think it would hardly be any problem if the reader wants to shift to cocos2d-x v3.x as the APIs for v2.2 and v3.x are no much different on small scale and also the concepts are almost the same in both versions. But I would appreciate if the author upgrades the code.

I short, this book will give solid grounds in cocos2d-x to any beginner.
Displaying 1 - 2 of 2 reviews

Can't find what you're looking for?

Get help and learn more about the design.