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Multiplayer Game Development With Unreal Engine 5 : Build engaging multiplayer experiences using C++, Blueprints, and Unreal Engine’s powerful networking tools

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Book Description

Master the art of building multiplayer games in Unreal Engine 5 with a complete, hands-on guide that takes you from the fundamentals of networking to advanced systems like dedicated servers, replication, and matchmaking. Whether you are an indie developer, a student, or a professional aiming to create scalable multiplayer experiences, this book gives you the knowledge and tools you need to bring your projects to life.

Unlike single-player development, multiplayer projects demand a deep understanding of replication, synchronization, and networked gameplay. This book breaks down these complex concepts into clear, practical steps with real examples in both Blueprints and C++.

Inside, you will learn how

* Set up networked pawns, characters, and animations for multiplayer.
* Implement replicated weapons, combat, and damage systems across clients.
* Design and manage GameModes and GameStates for online sessions.
* Create multiplayer-ready UI elements , including lobbies and scoreboards.
* Build and deploy dedicated servers and manage online subsystems.
* Optimize bandwidth usage, profile performance, and debug multiplayer issues.
* Scale your project with matchmaking, voice chat, and inventory replication .
* Maintain and update your live game with patching, monitoring, and server scaling.

This book doesn’t stop at teaching you how multiplayer works — it equips you to ship, scale, and maintain a networked game in a real-world production environment.
If you want to go beyond the basics and confidently build professional-quality multiplayer projects with Unreal Engine 5 , this is the resource you’ve been waiting for.

261 pages, Kindle Edition

Published October 5, 2025

About the author

Fabian Groß

29 books

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