Multiplayer Game Development With Unreal Engine 5 : Build engaging multiplayer experiences using C++, Blueprints, and Unreal Engine’s powerful networking tools
Master the art of building multiplayer games in Unreal Engine 5 with a complete, hands-on guide that takes you from the fundamentals of networking to advanced systems like dedicated servers, replication, and matchmaking. Whether you are an indie developer, a student, or a professional aiming to create scalable multiplayer experiences, this book gives you the knowledge and tools you need to bring your projects to life.
Unlike single-player development, multiplayer projects demand a deep understanding of replication, synchronization, and networked gameplay. This book breaks down these complex concepts into clear, practical steps with real examples in both Blueprints and C++.
Inside, you will learn how
* Set up networked pawns, characters, and animations for multiplayer. * Implement replicated weapons, combat, and damage systems across clients. * Design and manage GameModes and GameStates for online sessions. * Create multiplayer-ready UI elements , including lobbies and scoreboards. * Build and deploy dedicated servers and manage online subsystems. * Optimize bandwidth usage, profile performance, and debug multiplayer issues. * Scale your project with matchmaking, voice chat, and inventory replication . * Maintain and update your live game with patching, monitoring, and server scaling.
This book doesn’t stop at teaching you how multiplayer works — it equips you to ship, scale, and maintain a networked game in a real-world production environment. If you want to go beyond the basics and confidently build professional-quality multiplayer projects with Unreal Engine 5 , this is the resource you’ve been waiting for.