During the last decade, virtual reality (VR) has emerged from the realm of science fiction fantasies to be experienced by thousands of people. The development of hardware and software support for VR also has led to ahuge expansion in the number of applications supported by the medium. The collection of state-of-the-art developments presented in this volume explores the principal application areas of VR systems, and addresses some of the main issues for potential users. Application areas covered include medicine and surgery, engineering and simulation, systems development and modeling, televirtuality, art and education. Human factors issues in VR are also discussed.
Explores the principal application areas of VR systems and addresses the central issues Discusses human factors in VR Covers VR applications in medicine, engineering, system modeling, art, and education Contributors are renowned experts in the VR field
Rae Earnshaw is Professor of Electronic Imaging at the University of Bradford, UK. He is a chartered engineer (CEng) and a chartered Information Technology Professional (CITP).
Prof Earnshaw has authored and edited 40 books on computer graphics, visualisation, multimedia, design and virtual reality, and published over 200 papers in these areas. He is a member of the Advisory Council of IEEE Computer Graphics and Applications, Founding Co-editor of the Springer Journal Virtual Reality, ISSN: 1359-4338 (print version), ISSN: 1434-9957 (electronic version) , Vice-President of the Computer Graphics Society, and the UK representative to IFIP TC5. He was also a Director of Advance Visual Communications plc.