Enter a world of magic and whimsy in Obojima Tales From The Tall Grass. Create your own unforgettable narrative in this new, yet familiar Studio Ghibli inspired world with an all-new collection of curious items, magical spells, and numerous player options.
This book struggles from an organization stand point. What do my player need to know and when should they know it? You might find out 5 pages later or not realize how things are interconnected at all. The art is great the game design fun, the group I DM for has been liking it