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WebGPU+WGSL/Compute/Graphics All-In-One

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188 pages, Paperback

Published April 14, 2025

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Kenwright

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Profile Image for Elias Tanaka.
1 review
September 8, 2025
I picked up WebGPU+WGSL/Compute/Graphics All-In-One because I wanted a hands-on, no-nonsense guide to the future of browser-based graphics. I’ve worked with WebGL before, and I was curious how WebGPU would shift the paradigm. I wasn’t disappointed—this book dives straight into the guts of it. I found myself writing WGSL shaders and dispatching compute workloads faster than I expected.

I liked how the author didn’t waste time with fluff. I felt like I was being spoken to directly, like a peer, not a student. I appreciated the way the examples built on each other—I could see the logic stacking up, and I felt more confident with each chapter. I especially enjoyed the compute sections. I’ve always been fascinated by parallelism, and this book gave me a solid foundation to start experimenting with my own ideas.

I did have to reread a few parts. Some explanations assumed I already knew certain GPU concepts, which I didn’t fully grasp at first. But I didn’t mind—I like digging deeper when something doesn’t click right away. I ended up cross-referencing a few things and felt like I was genuinely learning, not just copying code.
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