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Citizen Sleeper: Design Works

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The next instalment in Lost in Cult’s premium series of design-focussed art books is here! Join us as we venture into the lawless reaches of a far-flung space station on the edge of interplanetary capitalism. This anniversary celebration of Citizen Sleeper comes in multifarious forms, with an official, high-end Design Works art book, an innovative new tabletop role-playing adventure, a beautiful vinyl record package, and many more extras besides.

The core Design Works book will highlight the incredible artistry of both the main game and its three DLC episodes (Flux, Refuge, and Purge). We’ll be zooming in on the details and minutiae of its art, discussing the game’s many influences and inspirations, and digging deep into ephemeral design processes with extended, developer-led captions, as well as key interviews and discussions with creator Gareth Damian Martin.

248 pages, Hardcover

First published September 18, 2024

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Ewan Wilson

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Displaying 1 - 2 of 2 reviews
Profile Image for Tartiff.
58 reviews1 follower
June 15, 2025
Mi art book mi récit de travail, cet ouvrage est une fabuleuse occasion de replonger dans l’univers de Citizen Sleeper. Outre le plaisir d’avoir l’occasion d’admirer les détails des personnages dessinés par Singelin sans avoir à ouvrir le jeu. Il offre un nouveau point de vue sur la station et les ambiances souhaitées par le développeur. Avec bien sûr moult explications sur sa création pour comprendre le processus et les intentions.
Il y a beaucoup de jeux dont je rêverais de se voir offrir le même traitement ❤️
Profile Image for Peter Anastasiadis.
38 reviews
February 11, 2026
While its interesting and well put together, offering a lot of cool insights and a lot of cool concept art, I found it quite disappointing as an "artbook for design".

It doesnt talk about the development process basically at all. It doesnt talk about different iterations of key mechanics, how the dice system was developed etc. besides some very basic mentions like "Damian Martin was inspired by blades in the dark" Really? thats it?

The book spends 80% of its pages going through EVERY SINGLE character and location, giving some interesting art process tidbits, inspirations, and a lot of concept art. Its cool, but I expected at least a large part of the book would talk about game design and development? Not just the first 10 page long intro???

On top of that, the last section of the book goes in depth about the trailer and locations of the sequel, which also HAS ITS OWN BOOK NOW. What is the point of having a design book, if youre just gonna focus on talking about surface level details and showing concept art for 90% of it?

This feels like an artbook with some developer commentary alongside it. Nothing more. And for one of my favorite games of all time, I know for a fact there was a ton more to include here.
Displaying 1 - 2 of 2 reviews

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