Ars Louvent, petty lord and former Japanese businessman, hasn't been reincarnated into the easiest of circumstances. He's not much of a strategist and certainly isn't a fighter, but he does have one trick up his a skill called Appraisal, which he uses to gather a host of capable retainers from all walks of life to aid and protect him! Thanks largely to the skills and efforts of his retainers, Ars has proven himself a force to be reckoned with and racked up a fair share of achievements. The more he displays his power, however, the more his foes come to fear it, and one of them has cooked up a truly fiendish scheme to do away with the young count once and for all. Ars soon finds himself on the wrong end of a killer's blade, kicking off a life-or-death race to save him. The time has come for House Louvent's retainers to face their greatest crisis yet!
The embers of war flicker over ashen kindling. Lord Ars Louvent gainfully distracts himself as a Count deeply concerned with the well-being of his people. Lord Couran lusts for power while not yet rested from the prior months' callus-inducing efforts. Another scheme from Seitz targets a more tangible endgame.
REINCARNATED ARISTOCRAT v6 is a boon of worldbuilding after the previous volume's level-setting efforts: shifting the balance of geopolitical power; expanded awareness of international relations; assassins; animals; mythology and lore; and so on. With the current volume, the novel series continues to pivot rather deliberately from a mostly whimsical and occasionally dramatic adventure fantasy toward a more considerably dramatic (yet frequently still whimsical) adventure narrative. War is never out of the picture. Tales of revenge pepper the tongues of the aggrieved. Men in power desire only more power. And most prescient here: assassins come calling.
The folks over in the land of Setiz are licking their wounds, following a significant loss at the hands of the County of Canarre, during a raucous short-war border incursion. Boroths Heigand prepares several chests of gold as payment to a top assassin. His target: Count Louvent.
The assassination attempt isn't a particularly surprising plot event. The surprise comes in the form of Ars' obliviousness to his own danger ("There were, upon reflection, a surprising number of people with reasons to send an assassin after me," page 124) and his striking insight into the consequences of allying with an increasingly despotic Lord Couran. Those embers of war? What if it wasn't Seitz who fanned the flames, but Missian instead?
AS A REINCARNATED ARISTOCRAT, I'LL USE MY APPRAISAL SKILL TO RISE IN THE WORLD v6 is a good volume. The book isn't driven by hard-won drama, exclusively, or decisive action, exclusively, but a sly combination that privileges tension and uncertainty. Ars is doing is best to keep the County of Canarre stable and in one piece, but warmongering allies could prove his greatest foil. Similarly, Ars is doing is best to use his appraisal skill to elevate as many people as he can. Except, an incident with a glitching stat screen confounds his confidence in his abilities as a good and honest leader. If Ars' ability proves unreliable, then does that also mean he's an unreliable leader of the people? ("I've finally come to understand that I can't trust my power as completely as I have been up until now," page 169)
A tiny but meaningful bit of worldbuilding thus makes its way into the novel series. Ars learns he is purported to possess an ancient skill: The Eye of Appraisal. More interesting for readers is a further revelation: Two additional, legendary skills are also said to exist on the continent — The Eye of Warfare and The Eye of Foresight. Two centuries ago, the golden age of the Summerforth Empire arose when these three skills came together. What would happen if these three skills reunited in the present time?
Readers don't yet know how Ars will react to learning about how his skill is more of a known entity than he initially believed. Admittedly, it's hard for the young man to focus on himself when Lord Couran is contemplating open contempt for the Summerforthian throne, when his younger siblings (Kreiz and Wren) adopt a giant blue fox as a pet, and when a misstep on a long journey puts his personal health in serious doubt. Ars optimistically believes that if he were to somehow vanish from this fantasy world, then each of his retainers would carry on with the best of intentions. But the truth is far from ideal.
Mireille: "Thing is, all those retainers you picked out? All that talent you unearthed? They were all a buncha nobodies [..] If you die, we'll all end up right back where we started: nowhere. Perfect place for nobodies like us." (page 173)