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Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot

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Create fun-filled game experiences with this part-color guide, leveraging a solid codebase by applying industry-standardized solutions for common game development problems

Key FeaturesLeverage Godot’s built-in features to understand and implement each design patternExplore object-oriented design from a unique approach based on the philosophy of languageLearn SOLID principles with the help of practical knowledge to naturally implement each one of themPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWriting clean and reusable code for games is hard. The nature of game development is different from other development areas due to the dynamic nature of games.

This book helps you understand the philosophy behind object-oriented programming and write code that is compliant with SOLID principles to develop a reliable and reusable codebase using design patterns, solutions proven over time by thousands of developers.

You’ll start by understanding the fundamentals of object-oriented design, learning what is and how to implement each of the SOLID principles before finding out how to favor composition over inheritance, an important principle to keep in mind when creating reusable code. As you progress, you’ll implement a series of basic and advanced design patterns using Godot Engine's features. You’ll also learn how to identify where, when, and why to implement each design pattern by working through the development of a sample game project.

By the end of this game development book, you'll be able to identify the fundamental principles of the object-oriented programming paradigm and pathologies in your code so that you can use the correct design pattern to fix them, if necessary.

What you will learnGet hands on with SOLID principles to create reusable and scalable codeIdentify common game development issues and apply industry standard solutionsSolve unique game development challenges by applying game design patternsAnalyze game development pathologies to figure out underlying issuesArchitect reliable systems that are understandable, intuitive, and scalableStructure professional systems that favor teamwork and maintenanceWho this book is forThis book is for game developers, game designers, technical artists, or solo developers in charge of the engineering and architecture of their game's codebase. If you already have experience with programming, understand the Godot Engine and the GDScript programming language, and are looking to create solid, reusable, and reliable architecture for your games, this book is for you.

Table of ContentsUnderstanding Object-oriented DesignLearning the Four Fundamental PillarsCreating SOLID Design SolutionsFavoring Composition Over InheritanceMaintaining Global States with the Singleton PatternDecoupling Objects with the Observer PatternSpawning Game Objects with the Factory PatternChanging Object Behavior with the State PatternDesigning Actors with the Command PatternImplementing AI with the Strategy PatternCreating a Power-up System with the Decorator PatternCross Fading Transitions with the Service Locator PatternImproving Game Feel with the Event Queue Pattern

304 pages, Paperback

Published January 10, 2025

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