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PROGRAMMING MULTIPLAYER GAMES: .

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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.

500 pages, Paperback

First published May 1, 2004

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About the author

Andrew Mulholland

7 books1 follower

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