This second edition brings fresh insights from game professionals, digital content creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game tools development. Continuing to focus on practical, implementable tools for game development professionals, this edition provides guidelines, assessments of tools, and third-party applications for game developers. It covers asset tracking, improving remote version control performance, building pipelines that work, GPU debugging, and using in-game audio tools. Technical artists as well as game play, audio, and graphics programmers will find new tools to improve work flow and build games faster. Key Features