What does it take to create innovative tech-savvy designs that are usable, appealing, and good for society? The contributions to this volume introduce contemporary research on the digitization and »datafication« of products, exploring topics like user experience, artificial intelligence, and virtual environments in design. Coming from varied backgrounds in product design, interaction design, service design, game design, architecture, and graphic design, they emphasize that digital transformation is not just a technical process, but also a social and learning process that fundamentally changes the way we understand information.
Disclaimer: only read the chapter, Learning from FemTech to Inform the Design of Healthcare Technologies, so far!! I was lucky enough to hear Catalina Alzate speak to my graduate program, so I knew I had to read her portion of this book!
Enjoyed her critical analysis into FemTech— discussing effects of business and design decisions (and unintended consequences) on communities and individuals and outlining design implications
She also touched on implications of FemTech in relation to gender equality and bodily autonomy: modern tools and data-driven narratives around menstruation create the illusion of control over one’s body while often ignoring the broader socio-political context in which menstruation occurs. So interesting.
Honestly so much I need to go back and reread, but a very robust and fascinating topic.