Lucinda has been on her own in the swamps since the Awakening, relying on her wits and carving out a basic life while coming to terms with the System. When her small damp existence collides with the dazzling diversity of the Planes, she sees an opportunity to finally make her way back to her family. She throws herself into an offer from the Adventurer’s Guild who promise to help her get back home only to become trapped in an unstable dungeon with a man determined to uncover her secrets. To survive she will have to overcome a rogue dungeon, her hunter and the System itself if she is to find out her family’s fate.
What is it that the System actually wants?
What are the breach orbs?
Who will win the chance to redefine how the very System itself works?
Set three years after Reawakening, this is the second book in the series which sees the story of Titus and the Adventurer’s Guild, the System and the vastness of the Planes advance further.
“It’s good… she’s got a lot going on…” A proof-reader.
I had a good time reading this book and enjoyed Lucinda's journey immensely. I love how she specializes in things other than fighting. While in Book 2, Titus did use mana crafting in the of form of rune carving. I think Lucinda is mainly an alchemist and healer, then a fighter when she needs to be. Which happens to be often. I was not a fan of the Dixon character. He might have had good reasons, but then acts like a stalker through half the book. I didn't like how the author used Dixon to tear at Lucinda's personality traits, when in my point of view every encounter they had was mostly is own misinterpretation. She never had give him information if she didn't want to. The AG are not the law! My respect for has Titus has gone down substantially. I mean there's scheming against other groups, especially evils, but to use AG groups and initially unrelated individuals is low. The ends don't always justify the means.