This is the first book in an intriguing series that traces the evolution of video game technology, from arcade cabinets to the earliest home consoles. It covers the most important inventions up to the late 1970s, telling the story of companies still well-known today, brilliant minds, and curious episodes that helped build the way toward modern gaming.
I only started getting interested in video games at the end of the ’70s, so some of the things described here I’ve only heard about, while others were a delightful discovery.
Each chapter focuses on a specific invention, from the first games developed in universities to those released commercially by companies of the time, offering a bit of history about key figures and the businesses involved.
I found the reconstruction of lesser-known events particularly engaging—perhaps a little dramatized, but still fairly realistic. The sheer number of names and people, often jumping from one company to another, can certainly put the reader’s memory to the test! 😄
I can’t wait to read the next volume. I’m sure it will cover things that feel more familiar to me.