Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.
A solid recap of the Soulslike formula, but for someone well-versed in FromSoftware’s catalog, it offers little new insight and feels like a surface-level overview of a topic already explored in countless in-depth analysis videos online. There were also numerous spelling mistakes.