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New Language Learning and Teaching Environments

Digital Games in Language Learning and Teaching

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

258 pages, Kindle Edition

First published January 1, 2012

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Hayo Reinders

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July 29, 2024
Part I From Theory to Practice

1 Contextualizing Digital Game-Based Language Learning:
Transformational Paradigm Shift or Business as Usual?
Michael Thomas

2 Conceptualizing Digital Game-Mediated L2 Learning and
Pedagogy: Game-Enhanced and Game-Based Research and
Practice
Jonathon Reinhardt and Julie M. Sykes

3 Behaviorism, Constructivism, and Communities of
Practice: How Pedagogic Theories Help Us Understand
Game-Based Language Learning
Michael Filsecker and Judith Bündgens-Kosten

4 Language Learner Interaction in a Massively Multiplayer
Online Role-Playing Game
Mark Peterson
Part II From Practice to Theory

5 Digital Gameplay for Autonomous Foreign Language
Learning: Gamers’ and Language Teachers’ Perspectives
Alice Chik

6 Game-Based Practice in a Reading Strategy Tutoring
System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara

7 Sprites and Rules: What ERPs and Procedural Memory Can
Tell Us about Video Games and Language Learning
Robert V. Reichle

8 Talk to Me! Games and Students’ Willingness to
Communicate
Hayo Reinders and Sorada Wattana

9 World of VocCraft: Computer Games and Swedish
Learners’ L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylvén

10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and Ian H. Witten
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