Ever Best Learners Book for JAVA GAME PROGRAMMING Beginners- =====================================================
BEGINNING JAVA GAME PROGRAMMING 2014 Edition , (Java Game Programming For Dummies)
is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!
Introduction. About the Java Code in This Book. How This Book Is Organized. Part Steppin' Out . Part Up to Speed . Part Seven League Boots . Part The Part of Tens . CD Fundamentals Icons Used in This Book . Part Steppin' Out. Chapter 1: Follow the Bouncing Ball. Ticking Off the Time . Making Things Move . Floating the point. Encapsulating the essence of a ball . Setting Bounds . Moving out of bounds . Bouncing back . Coding movement and bounce . Settin' things in motion. Drawing the Details . Drawing offscreen . Overriding the flicker . Drawing the background and the ball . Putting.the action on the screen. Chapter 2: Ponglet. Setting State . Breaking down the task Serving the ball . Up Java Creek without a Paddle . Returning the serve . Changing state. Creating a computer opponent. Rolling down the gutter . He shoots, he scores! We have a winna!
================================================================== Review- (Captain Crunch Java Lab) July 2013
This book is about what is says. Straight up game programming. There is no fluff about it. Not like the other books which give you a bunch of theory, Harry is straight to the point. When you are finished reading this book, you will have written a clone of the 1980's Asteroid Game with sound and everything. While not required, a physics background does help for some of the explanations. I have read 4 of Harry's books and am reading his book on Python right now. Definitely an author to check out!!! You won't be sorry. --- (Captain Crunch Java Lab)