AR is an emerging trend in the world of technology and this book is the best tool to prepare the basics for developers. I am currently developing an AR project for school and this book helped me iron out ssme things I was not understanding. It primarily focuses on the use of Vuforia, a free-to-use AR SDK that offers a full range of capabilities. Moreover, the book goes over how to incorporate the SDK into the ultra versatile Unity3D engine. This makes it possible to develop an AR game for all the major devices in the marketplace including Windows 7(and I think even 8), Mac, Linux, iOS, Android, Xbox 360, PS3, Wii and even WiiU.
The book procedurally describes what AR is, what Vuforia and Unity3D are as well as all the intricacies of starting a project in a clear and concise manner. The book even offers an example project to set up which is more advanced than the basic tutorials that come with Vuforia.
This book should be read by anyone who is interested in the development of AR and who would like to learn an easy way tog et into the production of AR games, applications and other content!
In regards to chapter 1 about what Augmented reality is, the authors, as many others confuse mixed and augmented reality. While the book focuses on Qualcomm, they should at least mention Metaio, ARToolkit and other readily available commercial and free AR SDKs for mobile devices.
The first half of the book is more or less the tutorials offered by Qualcomm on their webpage (https://developer.vuforia.com/resourc...) in book form and second half of the book is a unity tutorial. Step-by-step. This book may be fine for hobbyists, but any developers should stay clear. I would rather read the web-tutorials by Metaio or Qualcomm, and get a good book on unity.
One might expect that ch 5 - Advanced Augmented Reality would cover at least something about marker to marker interaction, it does not.
This book is great for those who want to develop an AR game for many platforms with not so much cost. It gives you what you need exactly for this purpose. It is not a book about AR researchers.
It provides the reader with tutorials about Unity3d, a very popular game engine, and Vuforia SDK extension for Unity3d. Step by step the reader can create a perfectly functional and fun AR game. Both Unity3d and AR consepts are covered so the reader can implement his idea!
I highly recommend this book for all Augmented Reality Game developers. This book is very clear and easy to understand. It contains pictures and useful information to explain how to configure and startup your first AR Game using Vuforia SDK and Unity 3D. I like this book and will use it to develop my AR Games.
After reading the book I can strongly recommend this book to anyone who is planning to make an AR and I strongly recommend to those whose first time it is with making an AR game for the mobile market. The book helps first time users extremely well, by taking the time and discussing some of the basic of Unity as well as nicely designed diagrams which will help the player. With the fact that the book helps explain all of this incredibly well, I feel that readers will learn a lot about AR and using it with Unity.
My favourite section of the book is when they explain what makes a good marker. This section was incredible as it took me and my team a while to figure out what picture gave us 5 stars and how we could improve it. With the help of the book developers should be able to create their own 5 star marker in NO time! I read this part twice just to make sure nothing got past me.
Other area I am happy they addressed was that the reason why there are not many AR games. Which is because publishers/developers don't see a profit in this market so many of them won't take the risk. I agree that AR games can be new and exciting instead of a tech demo, this then leads to teaching the reader how to make an AR wack-a-mole which is pretty cool.
Two things I would of liked to of seen in the game would of been looking at the other plugin for AR I know it was mentioned briefly but just a bit more detail on why use Vuforia (I know that it is the best free choice out there) but just say why. Second point just to talk about some of the AR games out their already and discuss about the theory maybe and how us as developers can learn from their pros and cons.
Overall guys I strongly recommend this book to people who are interested in creating an AR game for the mobile. If you have never made an AR game for mobile then this is a MUST buy! Its not a long book but what you beginners can learn is very good.
This book is of course a good operation, the topic is of course interesting! But I agree with other reviews that it suddenly focuses only on the Qualcomm's half of the sky... and it does it reselling the Vuforia's hello world tutorials in form of book... I've often chosen books of this kind because they promised to guide you through the creation of a complex project that often was shown on the cover, suddenly the custom project at the end is really unsexy... (e.g. I'm sure that a detailed version of the angel on the cover or any other static HD model, rendered realtime with AO and stuff, sitting statically on a marker would have been a better AR UX experience and would have shown a lot more about the potential of Unity and AR... ) The custom project at the end could have been a lot better with the advise/supervision of a real game designer. Suddenly it turns to be a really bad example of game design! The book is supposed to be about Games! Gaming UX and graphics standards are really high! Kids are already playing with many AR games for nintendo and PSVITA that have great graphics and UX... Unity quality standards for non AR Games are SO high that I expect from a book about Games, AR and Unity to be (at least) aware of these standards.
AR is an emerging trend in the world of technology and this book is the best tool to prepare the basics for developers. I am currently developing an AR project for school and this book helped me iron out ssme things I was not understanding. It primarily focuses on the use of Vuforia, a free-to-use AR SDK that offers a full range of capabilities. Moreover, the book goes over how to incorporate the SDK into the ultra versatile Unity3D engine. This makes it possible to develop an AR game for all the major devices in the marketplace including Windows 7(and I think even 8), Mac, Linux, iOS, Android, Xbox 360, PS3, Wii and even WiiU.
The book procedurally describes what AR is, what Vuforia and Unity3D are as well as all the intricacies of starting a project in a clear and concise manner. The book even offers an example project to set up which is more advanced than the basic tutorials that come with Vuforia.
This book should be read by anyone who is interested in the development of AR and who would like to learn an easy way tog et into the production of AR games, applications and other content!