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Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning specifically reading, writing, and critical thinking in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

261 pages, ebook

First published March 20, 2013

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About the author

Richard Colby

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