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New Language Learning and Teaching Environments

Digital Games in Language Learning and Teaching

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Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education.

253 pages, ebook

First published January 1, 2012

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Hayo Reinders

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Part I From Theory to Practice

1 Contextualizing Digital Game-Based Language Learning:
Transformational Paradigm Shift or Business as Usual?
Michael Thomas

2 Conceptualizing Digital Game-Mediated L2 Learning and
Pedagogy: Game-Enhanced and Game-Based Research and
Practice
Jonathon Reinhardt and Julie M. Sykes

3 Behaviorism, Constructivism, and Communities of
Practice: How Pedagogic Theories Help Us Understand
Game-Based Language Learning
Michael Filsecker and Judith Bündgens-Kosten

4 Language Learner Interaction in a Massively Multiplayer
Online Role-Playing Game
Mark Peterson
Part II From Practice to Theory

5 Digital Gameplay for Autonomous Foreign Language
Learning: Gamers’ and Language Teachers’ Perspectives
Alice Chik

6 Game-Based Practice in a Reading Strategy Tutoring
System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara

7 Sprites and Rules: What ERPs and Procedural Memory Can
Tell Us about Video Games and Language Learning
Robert V. Reichle

8 Talk to Me! Games and Students’ Willingness to
Communicate
Hayo Reinders and Sorada Wattana

9 World of VocCraft: Computer Games and Swedish
Learners’ L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylvén

10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and Ian H. Witten
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