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Advanced 3D Game Programming All in One

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Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.

650 pages, Paperback

First published August 24, 2005

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About the author

Kenneth C. Finney

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Displaying 1 - 2 of 2 reviews
35 reviews4 followers
September 26, 2007
I used this for a class. It uses the Torque engine which is a great engine for teaching and has everything you need to make a good commercial quality game at a reasonable price. The book isn't the best, but it does get the job done. I wish it had a better reference area as references to the Torque engine are all bad.
Displaying 1 - 2 of 2 reviews

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