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Advanced 3-D Game Programming With Directx 7.0

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This latest addition to the Wordware Game Developer’s Library describes how to create computer games with cutting-edge 3-D algorithms and effects. Advanced 3-D Game Programming Using DirectX 7.0 is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD
Full source code in C++, including a complete game demonstrating techniques covered in the book
Microsoft’s DirectX 7a SDK
Source code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal Space
Select articles on advanced gaming topics contributed by members of the graphics and game programming industry
Paint Shop Pro evaluation edition for making textures

610 pages, Paperback

First published May 1, 2000

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About the author

Adrian Perez

26 books

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