Jump to ratings and reviews
Rate this book

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation by Matthew Johnson (15-Jan-2015) Paperback

Rate this book
The Unity Engine Tutorial for Any Game Creator Unity is now the world's #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. "Learning 2D Game Development with Unity(R) "will help you master Unity and build powerful skills for success in today's game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity's version 4.6 beta. With this indispensable guide, you'll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you're moving to Unity from other engines or are new to game development. This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity's newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you'll need is provided. Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. Learn How To
Set up your Unity development environment and navigate its tools
Create and import assets and packages you can add to your game
Set up game sprites and create atlas sheets using the new Unity 2D tools
Animate sprites using keyframes, animation controllers, and scripting
Build a 2D game world from beginning to end
Establish player control
Construct movements that "feel right"
Set up player physics and colliders
Create and apply classic gameplay systems
Implement hazards and tune difficulty
Apply audio and particle effects to the game
Create intuitive game menus and interface elements
Debug code and provide smooth error handling
Organize game resources and optimize game performance
Publish your game to the web for others to see and play
Matthew Johnson, principal 3D artist at Firebrand Games, has worked in game development for more than seven years, contributing to more than a dozen AAA racing games, including Nascar, Hot Wheels, and the Need for Speed series. He has helped publish titles on a variety of platforms, including PC, Wii-U, iOS, Android, and Steam. James A. Henley has spent a decade working on major titles and franchises including Mass Effect, Dragon Age, Star Wars, and Skylanders. He entered the industry as a Neverwinter Nights modder, transforming his love of gaming into a professional career at BioWare, spending eight years with its Edmonton and Austin studios in multiple design roles.

Unknown Binding

First published August 10, 2014

4 people are currently reading
14 people want to read

About the author

Matthew Johnson

227 books13 followers
Librarian Note: There are more than one author in the Goodreads database with this name.

Matthew 2^ Johnson: GR Author, Science Fiction, Fantasy, Magic Realism
Matthew 3^ Johnson: GR Author, Fantasy
Matthew 4^ Johnson: Science Fiction, Fantasy, Short Stories
Matthew 5^ Johnson: Organic Life
Matthew 6^ Johnson: Biography for Children, History

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
0 (0%)
4 stars
2 (40%)
3 stars
2 (40%)
2 stars
1 (20%)
1 star
0 (0%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.