This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual? Michael Thomas
2 Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice Jonathon Reinhardt and Julie M. Sykes
3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning Michael Filsecker and Judith Bündgens-Kosten
4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game Mark Peterson Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers’ and Language Teachers’ Perspectives Alice Chik
6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME G. Tanner Jackson, Kyle B. Dempsey and Danielle S. McNamara
7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning Robert V. Reichle
8 Talk to Me! Games and Students’ Willingness to Communicate Hayo Reinders and Sorada Wattana
9 World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary Pia Sundqvist and Liss Kerstin Sylvén
10 Collocation Games from a Language Corpus Shaoqun Wu, Margaret Franken and Ian H. Witten