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Graphics Processing Unit: Algorithm, Architecture, and Power

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This is a practical reference for a complete handheld graphics system on a chip, with an emphasis on a low-power and cost-effective design approach that will play a dominant role in handheld computing in forthcoming decades. The book focuses on the realization of 3D graphics on wireless handheld devices. It covers topics from handheld graphics systems to circuit design techniques developed in accordance with the design constraints imposed by the handsets. The book exposes the design process of the graphics processing unit (GPU) by going through specific design techniques for each component and by adding each to the GPU. It covers cost-effective handheld GPU design from concept, algorithm, and architecture to its circuit design. The book also discusses related works from industry and academia.

225 pages, Hardcover

Published November 15, 2014

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