Jump to ratings and reviews
Rate this book

Patterns in Game Design: Advanced Design Patterns for Games - Made Easier

Rate this book
Written by the author of the highly successful Game Architecture and Design book (Coriolis ISBN 1-57610-425-7), Patterns in Game Architecture and Design applies lessons learned in GAD to real world projects producing a set of design patterns specific to game development. Expanding upon design and architecture lessons learned in Game Architecture and Design, this companion book introduces design patterns that are common to all types of games. Contains numerous case studies and design patterns to illustrate real world projects and solutions using patterns that can be reused, which is key to efficient game development in the future. Analyzes common game design and architecture mistakes and anti-patterns. Provides documented designs that can be used as game templates that can be expanded on.

492 pages, Hardcover

First published December 5, 2001

16 people want to read

About the author

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (100%)
4 stars
0 (0%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
0 (0%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.